ALL SCRIPTS › [STANDALONE] DARKSCRIPTS FFA
About this script
Lobbies
- Lobby list with preview image, player count, weapons and map
- Filter by all, public and private lobbies
- Custom lobbies with password protection
- Weapon selection per lobby
- Duration from a few minutes up to 23 hours 59 minutes
- Permanent server lobbies alongside player-made ones – they never expire
- Anti-spam limits: a per-player cooldown and a server-wide cap on open lobbies
- Every lobby runs in its own dimension. Two lobbies on the same map in the same spot never see each other.
Arena
- Boundary per map: radius and fade-in distance are set individually. Anyone who runs out is returned to a spawn after three seconds.
- The arena is drawn as a coloured circle on the pause map – only for the players inside it. Colour and opacity globally or per arena.
- The player's own weapons, ammo, armour and max health are stored on entry and handed back unchanged on the way out.
- Three ready-to-play maps included
- Your own maps and your own entrances can be added freely
Stats and levels
- Kills, deaths, K/D, level and EXP per player
- Top 10 leaderboard, length configurable
- One table in your database, not a player file. No framework table is touched – the same SQL file fits ESX, QBCore, Qbox and a bare server alike.
- Level rewards: money and items for specific levels, plus one default reward for every level without its own entry
- Experience per kill, base cost and growth per level are plain numbers in the config
Performance
- 0.00 ms idle in resmon
GET STARTED
Drop it in, start it, done.
Unzip into resources, add one line to your server.cfg. Config, translations and database setup are covered step by step in the documentation.
ensure ds_ffa